After what felt like an eternity of studying the magical orb which was sending shadow energy into the area surrounding Raylin’s Quarry, Hobaron, Zornal, Arogoth, and Breen find a way to brush aside the entrails and manipulate the energies to pass through. They end up in an area that looks much the same as where they began, only gray-er, and with an odd clicking sound. Upon looking around, Hobaron and Zornal, see one of the captives they rescued from the slave trade a few weeks ago (who seems to have been the source of the odd clicking noise, gaining him the name, ‘Klick’), inside a holding cell. While Arogoth tries to bend the bars to release the Thri-Keen captive, Hobaron points to a lever which Zornal pulls, accidentally starting a moving wall designed to crush the contents of the holding cell (the crushed bones and contents should have been a clue, but it was ignored). Luckily, Klick was able to gather his wits and pass through the phase-shifting bars without any accidental impalement and remove himself from danger.
All of a sudden, as the wall crushed the remaining contents of the holding cell, a door on the other side of the room flung open, revealing a minion horde ready to slay the adventurers. Fortunately, their frailty meant they were soon dispatched, leaving only Brian, the Enchanted Pretty Pony of Luck shimmering amongst the otherwise gray surroundings. The party also discovered the remains of Airuairb, the cowardly. Who’s decision to remain behind while his party charged ahead meant his untimely death at the hand of evil gwits. Further searching uncovered another clicking sound (however, Klick could not interpret the language) coming from the top of a stairwell. The fearless party learned from Airuairb’s mistake and charged ahead, finding themselves in a battle with an arcane, shadowy enemy and his protectors. Running away aside, the party fought bravely, in a seemingly winless battle and prevailed against the darkness without so much as a single magic missile being cast in. During the battle, Arogoth and Breen were struck to the ground, but fate rested on their side as Zornal and Klick were able to restore both before their last breaths were forced from their lungs. Also in the room was a large magical device emitting the shadow energy. Hobaron quickly made his way to the control panel and, as if a voice from beyond was instructing him, quickly pulled the lever to stop the magic energies from being emitted.
As the shadow subsided, the adventurers made the long journey back through the orb and to Raylin’s Quarry, to the Rusty Nail Tavern, where they collected the gold they were promised for the adventure. There, they were met by Erart Mirt, the Steward Shadowvar agent for the Mordrand Military. His interest was purely informational. He purchased the Arcane books the party had collected on their journey and also was given some information about Sark-Nuza’s involvement. When the transaction was complete, the party enjoyed a little time to contemplate what the adventure meant to each of them, and how they could apply the knowledge they just learned to better themselves.
You have leveled! You are now level 2.
As a one-time bonus, you may re-distribute your ability points; some people didn’t know what stuff they wanted to do with their character originally, and since 1/2 of you are new to 4th edition I figured I’d allow this one-time ability point respec.
- 500gp (paid from town for investigation)
- 250gp from selling the book selling the Aracne books for over their value (for a total of 750gp for the set)