Rhinec Online

Adventure From June 22nd
For being an 'empty cave', there sure is a lot of crap living down here...

Breaking a whole in the wall of the Wayward Hunter’s new-found basement, the party ventures down a natural cavern that was below Hunter’s Hold. Barely scratching the surface of this complex, the party encounters a lizard-riding kobold paladin named KraK fighting a Deathkin. After a rough battle, the party ventures back up to Hunter’s Hold to talk with the kobold.




assorted items that people found useful

The Adventure So Far...
Carry on...

We have been playing the campaign for 10 months so far, averaging around 1.5 games a month. Since we’ve started, everyone has gained 6 levels, met a few NPCs, made a few enemies, got a new home, seen 2 adventurers wander off into the ether, and watched one fellow adventurer die.

The Wayward Hunters are on the cusp of many life-altering events within the region around Lakeshire that can potentially have grave consequences across all of Rhinec if left unchallenged. Additionally, some of the PCs have their own agenda that may come at odds with the current events. Here is a summary of what the Wayward Hunters are faced with to-date.

The Barrowhaunts

Undead adventurers cursed with eternal undeath, the Barrowhaunts have been gunning for the adventuring party since level 3 out of petty desires to not have their legacy be washed away by some living adventurers. The party has fought most of the Barrowhaunts at one point in time or another with the exception of Cassian, their defacto leader. It is guessed that the Warlord of the Sword Barrow (responsible for placing the curse upon the Barrowhaunts) is actually guiding their actions, but no solid proof of this has been found.

The Rogue Wizard

A rogue wizard has been sighted by a few folk in the Lakeshire region. This wizard is responsible for opening up gates to the Elemental Plane of Fire. These gates are potential hazards for obvious reasons, but particularly the party closed a gate due to it’s interference in magic in the region. Ervart has warned the party that they have been stalked by this rogue wizard ever since.

The Dragon Court

Back in Raylins Quarry, the party tangled with some hired help known as the Dragon Court. Embarrassing them soundly, the Dragon Court has a grudge against the heroes and has sent a mercenary by the name of Marik to take care of the party. This grudge still lingers, and the Dragon Court is simply biding it’s time.

The Chamber / Calastryx

After having defeted Sark-Nuza, a particularly powerful force in the local black market, slave trade, and monstrous beast trade, the party found a note addressed to Sark-Nuza from an entity known as The Chamber. In the letter it only mentioned one other name – Calastryx; a large three-headed dragon that lives in the mountains nearby. While the party has had no trouble that was attributed to The Chamber or Calastryx, the sudden loss of a lucrative black market outlet surely couldn’t have gone unnoticed by The Chamber.

Plus The Party’s Personal Agenda!

This is in addition to the stories that each player (save the new one) has sent me! There is a lot going on in around Lakeshire, and things are only going to get more interesting from here.

Adventure from May
There's no way we're talking to living things. We're talking to dead things.

The Wayward Hunters debated between talking to the Shivaun’Ti (who they took an ancient relic from to give to Hoberon’s patron devil), or talking with the Warlord of the Sword Barrow. The party decided to talk with the Warlord. At the journey’s end, the party is ambushed by most of the Barrowhaunts – apparently their base of operations is out of the Sword Barrrow.

After defeating most of their opponents parleying with the survivor, the heroes return to Hunters Hold to plot again. While contemplating courses of action, Arogoth committed a Minecraft sin; he dug straight down. The 1st floor of Hunters Hold gave way to an arcane laboratory!


Yet to be calculated…


Well, the basement.

Adventure from April 28th

As the Wayward Hunters emerge from the abandoned temple of Orcus, they are assaulted by Adrian ‘Iceheart’ Reginold of The Barrowhuants and a troupe of languishing mercenary spirits. Adrian had enhanced the abilities of the spirits with sigils that granted the host uncommon powers which they used to their fullest extent. The collective efforts of the party where still greater, and Adrian abandoned the spirits to fend for themselves against the party.

Upon returning to Hunter’s Hold, the party discover Shadowvar agents have escorted Erart Mirt to deliver two warnings to the Wayward Hunters: that the party has inadvertently attracted the notice of a rouge mage that was opening up portals to the elemental planes, and that Erart would be out of the region for an extended period of time (contact with others within the Shadowvar are not recommended).

The party recovers and conducts business in town as they prepare to face the threats coming to them…


You should have 7,600xp – 100xp over the limit needed for level 6!


Upgraded Arcane Lock on Hunter’s Hold (DC 27; Barrowhaunts can no longer enter Hunter’s Hold)
Infinite Wardrobe (looks like Shadowvar uniforms upon opening)
A supply convoy belonging to the Shadowvar has arrived at Hunter’s Hold. There is a chance a common or uncommon magic item of level 6 or lower is available from the convoy. PLEASE PICK THESE BEFORE THE NEXT SESSION; I will tell you if you find it or not ASAP

Adventure from February 24th
Luck. We have none.

The Wayward Hunters continued to search for their search for the outsider, solving ancient security puzzles and fending off creatures and traps born of the elemental plane of fire. Eventually the party defeats the outsider, claiming some much sought-after loot.




Helm of Languages
+2 Black Iron Scale Armor
2350gp in valuables

Adventure from February 10th
So, we have these guys who want their home back...

The Wayward Hunters continue their clean-up of Hunter’s Hold. Zournal discovers the sacrifices required to augment the transportation glyphs on the second floor, as well as the components needed to put the companion symbol on his fellow adventurers. Arogoth did odd jobs in Lakeshire, while Hobaron tried to research potential caches of treasure to fund the restoration of Hunter’s Hold. Breen discovered a settlement mostly consisting of gnomes in a swampland south east of Lakeshire.

While at Hunter’s Hold, the party was ambushed by two undead monsters that where later identified to be members of the Barrowhaunts; a group of adventurers who committed an act so bad that an ancient undead warlord cursed them to wander the world for all time.

Upon returning to Lakeshire, Zournal and Hobaron find that Benizius was murdered by another ember of the Barrowhaunts. Jorgal requests that the Wayward Hunters dispatch the Barrowhaunts – which proves to be no easy task as preparations are being made. They do not know how the full strength of the Barrowhaunts will manifest in their center of power, or how to banish them for good from the Material Plane – and this ignores the desires of the warlord who bestowed the curse.

While contemplating these choices, the party spots a meteor plummeting into the ground. Needing a ‘break’ from planning and digging, they gather their gear an goes to the site. In an attempt to intersect the path of the extraplanar being, the party goes through a ruined temple of Orcus that is now inhabited by fire-infused defenses…


(Note: your PCs started the adventure at 5,500xp)


Ritual Candle

Adventure from January 13th
7 days earlier...

After defeating Sark-Nuza and claiming the now-named Hunter’s Hold, the Wayward Hunters return to Lakeshire in order to get their affairs in order.

The party talks with Arnaestee Norvik Belsmith, who congragulates the Wayward Hunters on their victory, giving each of them ornate broaches of state – effectively naming each of the members a noble within the protective walls of Lakeshire.

The party also talks with High Servant Jorgall Pushes Winds, a goliath who serves as a personal bodyguard to Norvik and handles general duties of the town. Through Jorgall, the party manages to get in touch with some smiths that can construct an iron door to Hunter’s Hold, and a magewright by the name of Benizius that offers to enchant the door with a locking magicka in exchange for exploring a magical aura that is disrupting his other spellwork.

Arogoth does some odd jobs around Lakeshire, being well recieved by everyone except a random passer-by he bumpped into. Breen uncovered that Calastryx is an evil red dragon that has been touched by mutagenic magics that have bestowed him with multiple heads. Zournal recieved a request from Hurk at the Temple of Ioun to investigate a structure known as the Vei Stones – of which Hobaron discovered that a sect of druids use conduct sacrifices there in order to ward off evil nature spirits.

With promises made, the Wayward Hunters travel southward to the Vei Stones in order to investigate. They are ambushed by two dwarves and a bugbear who control an unkindness of vengeful ravens. After defeating them, the party ventures further through the catacombes underneath the Vei Stones.




Broaches noting nobility within Lakeshire
Broach of Light
Gold ring with amythist (300gp)
Ivory Statue of a krenshar (200gp)

Adventures from December 16th and 30th
Guess we're being railroaded into this adven... wait, we can keep the tower?

The party avoids talking to the Shivaun’Ti, allowing Hobaron to complete his trade with Xenithri.

The party also meets Gwen, a single-minded yet devout defender of nature that protects the area around Lakeshire. At her request, the party ventures to the abandoned Vangaurd Tower (with little knowledge of it’s history cough) in an effort to prevent Sark-Nuza from completing a trade that would put two troublesome rust monsters in the hands of a feral, demon-obsessed pack of ibixian.

At the top of the tower, the party fights Sark-Nuza, eliminating the menace from Rhinec for good. Upon the table rest a potent magical item that will map the surroundings for it’s weilder, a mimic on a book shelf (that was squashed by Zournal), and a vacant tower that simply needs a little maintenance in order to become a base of operations.

More troubling, but just as valuable a find is a note to Sark-Nuza, talking about an individual named Calastryx and an organization referred to as the Chamber…

With a new home, a powerful magic item, and vague references to a new menace at hand, the party stands at the starting point of great adventure.




To be posted (all treasure has been given)

Adventure from December 2nd
We did it! Now to get past the Shivaun'Ti alive...

After unlocking the massive door to the south and forcing open the door in the north, the party ventured forward through the ruins of Lornal Keep in search of the relic that both the Shivaun’Ti and Xenithi desire.

In the northern room, the party discovered a pair of boots upon a pedistal. Upon further inspection, the blessing of the Shivaun’Ti upon the party revealed a puzzle that, once solved, lead to the real relic. Additionally, Zournal deciphered ancient divine text that bestowed upon him the knowledge to charge runes with power, bestowing gifts of power upon their user.

In the southern room, the party encountered another puzzle that would allow passage to a treasure room. Being cautious, the majority of the party stayed out of the room while Zournal investigated. Unfortunately, this caused the party to split, as Zournal was trapped inside a room with a spectral hydra and a quickly rising level of liquid acid. While Zournal quickly solved the puzzle, the rest of the party broke through the door and delivered a volley of arcane fury and martial might at the spectre. The party proceeded to the treasure room, claiming some interesting equipment.

With boots and loots, the party makes their way to the exit of the ruins, contemplating on the best course of action concerning the Shivaun’Ti above.


To date, every PC has exactly 3750xp.
You are now level 4! Go ahead and level up now. Since you are currently adventuring, we will not use the new lvl4 stats until you are in the clear.


Scroll ring worth about 20gp
Artificer’s Apron
Cask of Liquid Gold
Boots of Stealth
Everlasting Provisions
Backpack of Concealment

Adventures in November
What, you can't have 3 separate entries you jerk?

Hate to break the flow of these adventure logs, but November was busy for me. :)

You guys proceeded southward with the Shivaun’Ti seer in tow. Along the way you fought a pack of wild boars and a grell, as well as a demonic band of ibixian (gaining favor of a deity to boot).

Before you arrived at your destination, the seer passed away in her sleep. You still proceeded to Lakeshire, visited the library and temple of Ioun, and made your general way to where the seer was suppose to be headed.

You met a troupe of Shivaun’Ti in the ruins of an old keep and managed to convince them (through no real effort of your own) to let you proove yourself a champion in order to claim the sacred boots that are said to belong to the reincarnation of some Shivaun’Ti legend.


Total to come – you are level 3


Gallery Platemail +2
Battle Standard of Honor
Kord’s Mighty Blessing
Power Jewel
2 Potions of Healing
2 Potions of Cure Light Wounds
5 gems worth 100gp
art object worth 250gp
… and others.


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