Breen, level 3
Hybrid Artificer: Hybrid Artificer Fortitude
Hybrid Talent: Arcane Empowerment
Background: Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES
Str 8, Con 11, Dex 10, Int 20, Wis 14, Cha 12.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 10, Int 18, Wis 14, Cha 10.
AC: 16 Fort: 12 Reflex: 16 Will: 14
HP: 39 Surges: 6 Surge Value: 9
Arcana +13, History +11, Heal +8
Acrobatics +1, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, Insight +3, Intimidate +2, Nature +3, Perception +3, Religion +6, Stealth +3, Streetwise +2, Thievery +1, Athletics
Level 1: Hybrid Talent
Level 2: Staff Expertise
Hybrid at-will 1: Arc Lightning
Hybrid at-will 1: Thundering Armor
Hybrid encounter 1: Shielding Cube
Hybrid daily 1: Arcane Whirlwind
Hybrid utility 2: Bolster Armor
Hybrid encounter 3: Shock Sphere
Adventurer’s Kit, Staff of Iron Infusion +1, Cloth Armor (Basic Clothing)
Breen grew up in the Feywild in a gnome settlement that was burned to the ground by a marauding band of genasi and demons. After years in hiding, Breen found himself among a clan of dwarven tinkers and quickly accelled at the task of using arcane runes and energies to power magical contraptions. After years of tinkering, a wisened sage came to Breen with a prophecy that Breen will one day play a vital part in the fate of the continent. Somewhat reluctantly, Breen agreed to further his arcane knowledge under the sage’s tutilage. Breen’s natural inclination to seek enery currents lends him well to developing magic that harnesses lightning and force.